Rook Game Prototype

Rook was a prototype for a 3rd person Action game based on energy management and sliding. Rook was the first prototype I worked that wasn't targeting mobile platforms in some way and so I have let myself be a bit more free with the implementation of features and complexity of systems.

So far Rook features an equipment system, various weapon types that have different mechanics, sliding mechanic, movement actions like dodge/roll, special attacks, and a very simple AI to fight against.

Inventory system, lock-on combat, deflecting attacks, dodge roll!

More combat, firing ranged weapon, attack chaining, backflip dodging!

Sliding, gliding, and getting launched around my sandbox!

Using Format