From 2019-2022 I was apart of the team at Puzzle Cats. Puzzle Cats focuses on rapid iteration on game concepts, and data driven design to help climb the mobile charts. I contributed in many areas to their various games as a 3D Artist, 2D Artist, Gameplay Programmer, UI/UX Designer & Programmer among many other roles. Below are a few of the games I contributed to.
Merge Clash
• Designed & implemented majority of User Interface and User Experience assets and flows (In-Game, Modular Menu system, Chests, Trophy Road, Quests system, Daily Check-In, Monetization systems, Emote system, etc.)
• Implemented various gameplay features
• Directed and developed visual style along with small team of artists
• Created App Icon, Screenshots and Ads through iterative KPI-driven process
Blaster Hero
• Created Characters, Environment assets and Animations for Top Down 3D Action game
• Created custom level editor workflow to produce many unique levels that could be skinned with different prefab collections.
• Implemented various gameplay features (Ability system, Weapon system, Character movement, Enemy AI, UI/UX, etc.)
• Created App Icon, Screenshots and Ads through iterative KPI-driven process
• Designed & implemented all User Interface assets and User Experience flows
Car Games
• Created Environment assets and Animations for 3D Driving game.
• Designed & implemented all User Interface assets and User Experience flows
• Implemented various gameplay features
• Created App Icon, Screenshots and Ads through iterative KPI-driven process