From 2019-2022 I was apart of the team at Puzzle Cats. Puzzle Cats focuses on rapid iteration on game concepts, and data driven design to help climb the mobile charts. I contributed in many areas to their various games as a 3D Artist, 2D Artist, Gameplay Programmer, UI/UX Designer & Programmer among many other roles. Below are a few of the games I contributed to.

Merge Clash

• Designed & implemented majority of User Interface and User Experience assets and flows (In-Game, Modular Menu system, Chests, Trophy Road, Quests system, Daily Check-In, Monetization systems, Emote system, etc.)

• Implemented various gameplay features

• Directed and developed visual style along with small team of artists

• Created App Icon, Screenshots and Ads through iterative KPI-driven process


Blaster Hero

• Created Characters, Environment assets and Animations for Top Down 3D Action game

• Created custom level editor workflow to produce many unique levels that could be skinned with different prefab collections.

• Implemented various gameplay features (Ability system, Weapon system, Character movement, Enemy AI, UI/UX, etc.)

• Created App Icon, Screenshots and Ads through iterative KPI-driven process

• Designed & implemented all User Interface assets and User Experience flows

Car Games

• Created Environment assets and Animations for 3D Driving game.

• Designed & implemented all User Interface assets and User Experience flows

• Implemented various gameplay features

• Created App Icon, Screenshots and Ads through iterative KPI-driven process

Using Format