Project Zephyr (working title) is a puzzle platformer where you have the power to change the seasons at will that started as a school project but is now being developed under Four Shore Entertainment, a small indie game studio I co-founded with the 3 other members. We showed our demo at Level Up 2018 and earned recognition as 3rd Best Overall Game, 2nd Best Artistic Achievement, and 2nd People’s Choice. We also took the demo to EGLX 2018 and the Canadian National Exhibition.
This is a collection of the assets I've created for Project Zephyr so far. Showcased is the work I did as the environment and texture artist, as well as handling UI, shaders, particles, and character animation. Zephyr was developed in Unity with modeling and animations in Maya, and textures in Photoshop.