"Fishmonger's House" diorama based on the concept by Gaëlle Mazeau-Triaut

Took inspiration from both Gaëlle's concept and the awesome original work done on Darksburg by Shiro Games.
Modeling in Blender/ZBrush, textured in Substance Painter/Designer, scene in Unreal Engine 4. Used Geometry Nodes in Blender to create the rope and ivy.

Using Format